In Apex Legends, a fast-paced shooter game with a Battle Royale mode,
An efficient and quick inventory management experience is crucial.
We have prioritized the following:

- Ensuring quick and short access times.
- Minimizing the selection area wherever possible.
- Keeping everything concise and user-friendly.
- Creating a memorable and intuitive experience
Final Hi-Fi Wireframe of the Inventory Screen
This layout is designed for console-friendly and first, ensuring easy and rapid access to core inventory items with minimal virtual cursor movement. 
These benefits still apply to the PC version as well.
As the cornerstone of the Inventory UX, our goal is to create highly optimized inventory listings that fit within a small slot while encompassing all necessary functional elements, such as item tier, drop rate, max capacity per slots, compatibility, and awareness of item categories, including addressing some edge cases.
The in-world Loot Prompt is indeed a crucial UX feature in Apex Legends.
To dramatically reduce the time spent managing loot, particularly weapon modifications, without pausing moments, we have implemented intelligent auto-equipping and auto-transferring between equipped and looted weapons.
This ensures a seamless and efficient looting experience for players.
And also Ping for everything!
When providing a global game service, it's crucial to test multiple languages to avoid text overflow and create clear typography guidelines.
The original Deathbox UI wasn't part of the for launching version of UX/UI tasks because it was a last-minute addition. However, a few seasons later, we made improvements based on user feedback, and we successfully delivered a better UX for this feature as QoL
In-Game Screenshots & Video
Inventory Screen
Inventory Screen
Loot Prompt UI Panel
Loot Prompt UI Panel
Deathbox List
Deathbox List
The video demonstrates the general game speed for looting behaviors, but keep in mind that the player's speed used will be twice as fast as what's shown in the video.
It was a long journey with many iterations!
Here are some snapshots of the early UX wireframes.
Thank you

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