Sharing some of the notable UX work I've completed, which includes menu design, game mode, weapon and character UX, input system, and some memorable projects at the early dev stage.
Game Mode UX: Arena 3vs3
Clickable Prototypes
Game Mode UX: Winer Express
Menu UX: Custom Match & ALGS(e-sport) UX
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Menu UX: Club (Social Feature)
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Menu UX: Challenge 2.0 with Either or Challenge System
Weapon UX: Bow / Deadeye's Tempo
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Weapon UX: Sentinel / Energized 
Core Input System UX: Radial Menu
and.... Some Early UX/UI works :)
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Thank you

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