Sharing some of the notable UX work I've completed, which includes menu design, game mode, weapon and character UX, input system, and some memorable projects at the early dev stage.
Game Mode UX: Arena 3vs3

Clickable Prototypes
Game Mode UX: Winer Express


Menu UX: Custom Match & ALGS(e-sport) UX

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Menu UX: Club (Social Feature)

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Menu UX: Challenge 2.0 with Either or Challenge System

Weapon UX: Bow / Deadeye's Tempo

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Weapon UX: Sentinel / Energized


Core Input System UX: Radial Menu

Ping

Crafting
and.... Some Early UX/UI works :)

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Thank you